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Lightwave 3D Fundamentals Tutorials

Online Contents For This Course

We have made some of the video tutorials for Lightwave 3D Fundamentals freely available to help you evaluate our training. Click on any of the linked lesson listings below to preview FREE!
   Course Description
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.

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Introduction
  Introduction to Lightwave (00:49)
  What is Lightwave 3D? (01:19)
  System Requirements for Mac & PC (01:34)
  Mac & PC Keyboard Commands (00:41)
  Who Uses Lightwave (01:00)
  Sample Animation (01:14)
Content Structure
  Content Structure (02:35)
The Hub
  The Hub Explained (01:29)
Modeler
  The Modeler Interface (01:12)
  X Y Z Coordinates (01:44)
  Viewports (01:26)
  Viewport Controls (01:48)
  Selection Options (01:55)
  Modeling Modes (00:53)
  Points Mode (01:20)
  Polygon Mode (00:58)
  Symmetry Mode (01:27)
  Display Options/Tab Pt.1 (04:24)
  Display Options/Tab Pt.2 (02:34)
  Display Options/Tab Pt.3 (03:58)
  General Options (03:17)
  The Grid (01:52)
  Menu Tabs/Groups (01:27)
Modeler Tools Create & Modify
  The Create Tab/Group (01:08)
  Object Tools (03:13)
  Element Tools (04:47)
  The Modify Tab/Group (00:53)
  Move Tools (03:15)
  Rotate Tools (02:19)
  Stretch Tools (03:21)
  Deform Tools (02:34)
Modeler Tools Multiply & Construct
  The Multiply Tab/Group (01:18)
  Extend Tools (04:44)
  Combine Tools (04:11)
  Duplicate Tools (03:58)
  The Construct Tab/Group (01:28)
  The Reduce Tools (02:58)
  Subdivide Tools (03:29)
  Convert Tools (01:26)
Modeler Tools Detail & Map
  The Detail Tab/Group (01:37)
  Layer Tools (02:51)
  Polygon Tools (04:41)
  Point Tools (02:11)
  Curves & Other Tools (02:56)
  The Map Tab/Group (03:01)
Creating A Model
  Modeling Explained (01:19)
  Polygon Modeling (01:58)
  Point Modeling (03:15)
  Surface Normals (01:47)
  Splines (03:42)
  Subpatch Mode (03:21)
  Primitive Shapes (03:05)
  Creating A Box (01:21)
  Creating A Ball (03:07)
  Creating A Cone (02:05)
  Loading & Closing Objects (01:39)
  Numeric Values (02:54)
  Rotational Pivot (03:00)
  Parenting In Modeler (03:51)
  Model A Starship Pt.1 (06:11)
  Model a Starship Pt.2 (08:43)
  Model a Starship Pt.3 (05:35)
Naming Objects & Parts
  Naming Objects (02:18)
  Part Names (01:39)
  Naming Surfaces (01:38)
  Selecting Parts (01:56)
Layers
  Working with Layers (00:52)
  Layer Views (01:26)
Text
  Creating Text (00:34)
  Choosing Fonts (02:56)
  Scaling Text (01:40)
  Extruding (04:10)
  Importing EPS Text Paths (02:27)
  Modifying Text (01:20)
Layout
  The Layout Interface (03:56)
  Layout Views (03:20)
  Tabs/Groups & Menus (04:09)
  The Items Menu (03:51)
  The Objects Tab (03:27)
  The Lights Tab (05:10)
  The Camera Tab (02:22)
  The Scene Tab (03:49)
  The Lscript Tab (02:00)
  The Display Tab (04:16)
  The Modeler Button (03:06)
Scenes
  Working with Scenes (02:57)
  Loading Scenes & Objects (02:33)
  Save All Objects (01:38)
  Incremental Saving (01:57)
  Backdrops (05:12)
  Combining Scenes (02:22)
Keyframes
  Keyframes Explained Pt.1 (03:39)
  Keyframes explained Pt.2 (02:53)
  The Timeline (02:55)
  Working with Keyframes (03:11)
The Camera
  The Camera in Layout (01:34)
  Camera Properties (05:01)
  Adding & Deleting Cameras (02:47)
  Targeting The Camera (02:05)
Animation
  Animation Concepts (04:23)
  Animating with Autokey (02:13)
  Autokey Pros & Cons (02:00)
  Animation Controls (02:33)
  Parenting in Layout (02:47)
  Translation/Rotation Channels (00:58)
  Position & Rotation (02:59)
  Layout Orientation (01:43)
  Creating & Saving Previews (03:01)
  Animate a Starship Pt.1 (05:06)
  Animate a Starship Pt.2 (02:13)
  Animating the Camera (05:30)
  Saving (02:16)
Lighting
  Lighting Scenes (04:10)
  Light Types (06:10)
  Adding & Deleting Lights (03:37)
  Distant Lights & Spot Lights (03:22)
  Point Lights & Linear Lights (03:03)
  Area Lights & Ambient Light (03:40)
  Light Properties (05:02)
  Shadows (04:21)
  Lens Flares (05:02)
The Surface Editor
  Surfacing Explained (01:19)
  Image Maps (05:08)
  UV Maps (02:27)
  The Basic Tab (03:06)
  Color/Luminosity/Diffuse (03:27)
  Specularity/Glossiness/Reflection (03:38)
  Transparency/Refraction/Translucency (02:53)
  Bump (03:43)
  Smoothing/Double Sided (01:54)
  Advanced Tab (02:38)
  Environment Tab (01:50)
  Shaders Tab (05:07)
  Texture Editor (04:37)
  Procedural Textures (03:49)
  Gradients (02:31)
The Schematic View
  Using Schematic View (01:11)
  Parenting/Unparenting (02:16)
  Schematic Tools (02:53)
Rendering
  Rendering Explained (02:39)
  Render Setup (04:31)
  Ray Tracing (00:57)
  Shadow Maps (02:28)
  Render Animation Setup (05:17)
  Test Renders (04:29)
  Rendering Movies for Mac/PC (01:38)
  Rendering for Print (02:03)
Viper
  Viper Overview (01:35)
  Enabling/Disabling Viper (00:50)
  Using Viper (01:32)
Customizing The Workspace
  Customizing Modeler Viewports (01:36)
  Customizing Modeler Menus (05:45)
  Customizing Layout Viewports (02:22)
  Customizing Layout Menus (04:14)
Shortcut Keys
  Shortcuts for Modeler (05:59)
  Shortcuts for Layout (02:20)
The Lightwave Community
  Why Join an Online Community (03:18)
  Free 3D Resources Online (04:20)
Credits
  About The Author (01:38)